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World of Warcraft Holiday Dessert Contest

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"Once again it’s time for the annual Blizzard Holiday Dessert Contest! Contestants submit photos of their own Warcraft, Starcraft, or Diablo-themed desserts to see which cake, candy, cookie, or gingerbread house will win. There will be five winners for the best cakes, five winners for the best candies or cookies, and five winners for the best gingerbread houses. Winners will receive Logitech G51 Surround Sound Speakers and a signed copy of the Jim Lee version of World of Warcraft comic book. See Blizzard’s site for more information on the World of Warcraft Holiday Dessert Contest and the Screenshot Contest. See the Holiday Dessert Contest rules here, and the 2006 Cookie Contest winners here. There were some awesome entries. If you want to enter you’d better hurry, because the contest ends on December 31, 2007. " "A couple of weeks ago I promised an interview with Richard Bartle, co-creator of the original Multi-User Dungeon (or Domain if you prefer) set up back in 1978 at the University of Essex. cheap wow gold I asked for your questions and received several suggestions which I put to Mr Bartle earlier this week, along with some of my own queries. Well, Richard has delivered in style. Here's the full interview, covering everything from the limits of online communication to the future of virtual worlds... Can interaction in a virtual setting via limited means (text only for example) be compared to real social interaction. It can be compared, yes. Whether it comes out of the comparison well depends on what you want from your social interaction. For some people (and I'm one of them), the telephone is bad for social interaction; for others, it's exactly what they want. So it is for virtual worlds. What virtual worlds give you is a more limited set of channels plus some editing capacity (ie. backspace keys). wow power leveling They also allow for a degree of deliberate body language (I can insert commands for my character to wag its finger, or scowl, or gape open-mouthed in horror).


Now for some people, the limited set of channels means they can't convey all that they want to convey, so they aren't going to like interacting that way; for others, the lack of fidelity in the channels gives them freedoms to communicate that they don't have in real life. For example, if in real life you sound like Kermit the Frog when you speak, a virtual world is going to be a great release for you. Because the channels are limited, it means you can keep several of them open at once. wow gold You can communicate with lots of people simultaneously and independently. It's hard to do that in real life (unless you use some other real-time computerised communication system, for example Instant Messenger). Human beings are very adaptable. If a virtual world allows freeform communication, then its players will communicate. They will be able to express every emotion between love and hate based on the contents of that channel, even if it's only words. Anyone who is worried about the effects of virtual worlds on social interaction should direct their concern at television long, long before they look at virtual worlds. However, when all is said and done, reality is far more detailed than virtuality can ever be. There are some forms of social interaction you can't get any other way. really cheap wow gold Reality always wins in the end. A kiss in a virtual world or a kiss over the phone is never going to be the same as a kiss in real life. What did you learn from watching the way people online interacted together in the MUD days. Everyone is different. A Gamesblog reader said about MUD, ""I remember it being exceptionally well-crafted because of the number of people who would altruistically act as quasi-NPCs, providing truly interactive keystones to quests and guilds etc.
fast wow gold We see very little of this in the modern MMORPG, with computer-controlled NPCs being the quest norm"". " .




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Date: 18 March 2008, Tuesday
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